


Providing so much choice is difficult as is – how could you crush the average gamer with it? How do you build a compelling narrative experience, keeping in mind every single occurrence that could unfold? There are very few games that push these boundaries and really let you play how you want to play. It’s amazing to think how games disguise that illusion, making us believe our actions are limitless…even as we know deep down they’re not. Choice is often an illusion in today’s role-playing games.
